Organization also tends to deteriorate over time due to our lack of professional experience. Over the couple years of its development we have scrapped and rebuilt major parts of the game from scratch such as the gun framework and the UI framework multiple times and plan to do so again in the near future as structural issues rise again. Much of the challenge in development comes from the lack of foresight in how big the project would ever become. We did not expect the amount of success PF would consistently maintain, expecting it to die out in a few years so that we would naturally move onto a new project. Because it still has a strong and potentially continually growing player base, we are motivated to keep adding new content to the game. However, this means major additions of code into a framework structure that wasn’t quite planned out far enough to anticipate new game mechanics or customization options, leading us to increasing organizational problems. Another challenge is managing a ton of community contributors as the game grows. As an initial small group of three developers, we have somehow inevitably expanded to an entire Discord community of people who actively want to help with content creation, suggestions, map additions, and so forth.
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